Game Info: King's Valley II

Tips | Combinations | Bugs | Cheats

King's Valley II is the sequel to the first Konami game I ever bought. It's a platform game completely based on the mystery of the Egyptian Pyramids, King's Valley II is more like science fiction. The japanese says "Ouke no Tani - El Giza no Fuuin" which means "King's Valley - El Giza's Seal". Thanks to Roy Wijnen & Patriek Lesparre for translating it.

They say curiosity killed the cat, but in this case, thanks to Vick XIII, this could be curiosity could destroy Earth.

A descendant of Vick the Adventurer, Vick XIII, is currently on the planet of Remool investigating pyramids. He found an inscription concerning the ancient Egyptian royal family:

The Souls will be guided to El Giza, in the land of the Remool.

The fact is, that the royal family of ancient Egypt came from Remool, and the Pyramids on Earth were a device to transport their souls back to their home land. The treasures are control devices which enable transport.

The only way to save Earth is for Vick to put an end to the core functions of El Giza, which is the central pyramid linked to the pyramids of Earth. Therefore, Vick needs to find his way to the inner sanctum through the sealed chambers. He needs to collect and destroy all of the soul stones.

The dudes that are featured in King's Valley II are the following:

Vick XIII, you control his actions
Slouman, just walks on the floor, falls when the floor stops, turns back when he bumps into a wall, instantly commits suicide (again) when he can't get any further, can't climb stairs
Flouman, does all Slouman does, but he can climb stairs and chases your butt. Just like with Slouman you can jump over him to avoid him
Pyoncy, jumping dude chasing your butt as well, climbing stairs when he detects you're above him. To avoid him you can just walk under him while he jumps
Rock Roll, this rocky thing rolls over the floor. Just like Slouman, he falls when the floor stops, turns back when he hits the wall. Lethal in movement, useful to jump to unreachable spots

Items found in any of the chambers:

Soul Stone, Vick needs to grab all of the stones to unseal the exit door to the next chamber
Knife, when picked up, you can throw it. When it hits an enemy or hits the wall, it falls down, hitting the floor it awaits the next pick-up, on stairs it fall down the stairs
Boomerang, does the same as the knife, but returns when it comes too far and you'll catch it if it passes and you're not holding anything else
Pickaxe, it will make a hole in the floor two characters deep. The pick will disappear when it's used
Drill, it will make a hole in the wall two characters deep. The drill will disappear when it's used
Scoop, it will make a hole in the floor one character deep. The scoop will disappear when it's used
Hammer, it will make a hole in the wall one character deep. The hammer will disappear when it's used

Exit Door, when you enter the chamber. The door is sealed by the number of Soul Stones found in the chamber. When all Soul Stones are retrieved, the exit door will be unlocked and Vick will automatically proceed to the next chamber when he stands in front of it

The traps which are found in the chambers:

Revolving door, this door switches access direction when you pass it
Trap door, this door closes behind you when you pass it
Stone, it acts exactly the same as Rock Roll. However, it doesn't move bij itself so needs to be pushed by Vick
Ladder, it can be used completely twice before it disappears
Floor, it can be used completely twice before it disappears

Game Tips
There are two special passwords. Both will start in the first stage:

FESTIVALYou can walk through enemies without being killed. When you commit suicide using <F5> this will be deactivated
TRYAGAINYou get continue <F5> when the game is over

The game has two types of hidden stages, Puzzle stages and Music stages. In the puzzle stages you need to solve the puzzle to gain something extra. In most cases, this will be extra lives. For music stages you can play some of the game music. The screenshots below provide the location of the stages and which type of stage you will enter:


Stage 7, Music stage

Stage 20, Puzzle stage

Stage 24, Music stage

Stage 29, Puzzle stage

Stage 32, Music stage

Stage 35, Puzzle stage

Stage 40, Music stage

Stage 43, Puzzle stage

Stage 50, Music stage

Stage 52, Puzzle stage

Stage 53, Music stage

Stage 55, Puzzle stage

A very nice thing of King's Valley II is the option to make your own stages. I myself have made some pretty nice (and probably some very hard stages), which you can download. Feel free to tell me about how you like the stages. These stages were done by me:

ALBERT01.ELGALBERT07.ELG
ALBERT02.ELGALBERT08.ELG
ALBERT03.ELGALBERT09.ELG
ALBERT04.ELGALBERT10.ELG
ALBERT05.ELGALBERT11.ELG
ALBERT06.ELGALBERT12.ELG
FARAO001.ELG 

These are either done by me with a friend, or not done by me at all:

CORPORAT.ELGMade with Roald Sas
HALFCORP.ELGPartially made with Roald Sas
LOOKATIT.ELGMade by Roald Sas
VELD003F.ELGMade by Frank Sas

A tool is available to synchronize the filename with the filename stored in the file itself with ELGSYNC. This is a new release. Changes: Sped up renaming a bit, renaming to an existing name is printed now.

Game Cheats
There is a cheat available which requires the use of the original cartridge.
  • King's Valley II Cheat: The two special passwords are active from the beginning so there is no need to type one of them to play. They both work in user made stages as well.